The products of Symbio Therapy are based on an advanced technical platform for tangible interaction (physical human-computer interaction) developed by Philips Research. It applies fundamental knowledge about game theory, how tangible interaction works in the brain and how the creation of content can be made easy.
The workings and application of the technology of Symbio Therapy are the subject of wide ranging scientific research. Some publications on this subject can be found in the right column.
Leiden University investigates how TagTiles can be used for dynamic testing; here you can find more information.
Selection of publications. Link to a more complete list »
TagTrainer: supporting exercise variability and tailoring in technology supported upper limb training
D.Tetteroo, A.Timmermans, H.Seelen, P.Markopoulos
Journal of NeuroEngineering and Rehabilitation, 2014download »
Rehabilitation therapists as software creators? Introducing end-user development in a healthcare settingD.Tetteroo, H.Seelen, A.Timmermans, P.Markopoulos
Int. Journal of Sociotechnology and Knowl. Dev., 2014
Design of tangible games for children undergoing occupational and physical therapyRobby van Delden, Pauline Aarts, Betsy van Dijk,
In Proceedings of Entertainment Computing - ICEC 2012
Technology Supported Training of Arm Hand Skills
in StrokeAnnick Timmermans
PhD Thesis, Technical University Eindhoven, 2010
Assessment and development of cognitive skills using tangible electronic board games
(Serious games on the TUI TagTiles)Janneke Verhaegh
PhD Thesis, Technical University Eindhoven, 2012
ESPranto SDK: an adaptive programming environment for tangible applicationsRobert van Herk, Janneke Verhaegh, Willem Fontijn
In Proceedings of CHI 2009.
Link to publisher »
A tangible tabletop game supporting therapy of children with cerebral palsyYing Li, Willem Fontijn, Panos Markopoulos
In Proceedings of Fun and Games 2008.